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I'm Dr. Red :-), the founder of Control Players Unite, a family-friendly YouTube channel dedicated to control-style play in the Pokémon TCG. "Dr." because I have a Ph.D., and "Red" because it forms part of my surname.
C.P.U. also hosts Standard, Aceless, and Pauper tournaments on Limitless!
Aceless — No rule box Pokémon and no Ace Specs.
Pauper — Same as Aceless, except no rares (commons and uncommons only!).
The Ideal 60 Project is the systematic documentation of every archetype's ideal build in the history of the Pokémon TCG. An "ideal build" is the best, most efficient manner of playing an archetype. That means the archetype's goal is accomplished quickly and easily with minimal downtime in set-up and recovery. Think of it as a deck build that, no matter the game state, can always seemingly find what it needs when it needs it.
Several reasons:
I love mereology and documentation.
Players need an outlet to share their Pokémon TCG archetypal insights.
This addition to the Pokémon TCG community is helpful for both history and strategy! (You might discover a new- or better way to play your favorite archetypes...)
If you're thinking of something like PTCG Legends, well, not really. Cool websites like those document past performances in the form of standings and deck lists (which might contain a few ideal builds!). This website is documenting a particular kind of build for all archetypes whether or not they actually saw any professional-level play.
Check out the section on PTCG websites!
Theoretically, every Pokémon card is an archetype in some fashion and can be playable given the right meta and helper cards. We're focusing on cards that—whether meta staples or seriously fun meme decks—can be built around such that they are playable in their own right. An archetype consists of either the main attacker of a deck (e.g., Charizard ex), the effect of an attack or trainer (e.g., energy lock), an engine (e.g., the Lost Zone), or some combination thereof.
On top of regional winners like Dragapult ex, we want ones like the probably-never-used Grimmsnarl (JTG 63), which is meme-playable with a decent attack. We also want small basics with great attacks, like Budew (PRE 4), that can be built upon with any number of helpers.
We do not want any random cards like a dinky basic on the way to something better. For example, in Caterpie (JTG 1) we want its evolution, Butterfree, if Butterfree is anything like the Grimmsnarl above. Otherwise, we completely ignore cards like Caterpie, as well as stage 1s and stage 2s just like it.
We would determine which expansion to place it under based on either...
The main card the deck seems to- or actually does revolve around.
The majority of cards in the deck from a particular expansion doing work (e.g., energy-locking cards from Twilight Masquerade).
That's a good question! Without computer software to perform complex mathematical calculations, the ideal build is ultimately guesswork. As the homepage states, however, there are several shortcuts to a conclusion:
Regional winners and/or high placement.
Theorycrafting (especially for un-played archetypes).
Experience playing archetypes "back in the day" whether in-real life or through an online client.
Discussion for all of the above.
Yes! We are only focusing on deck lists acceptable for what is or was the standard format for each archetype. There are too many possibilities in the Expanded format, etc. such that it would be too taxing to keep track of it all.
For the most part, I borrowed Bulbapedia.com's outline for all Pokémon TCG expansions.
Spread the word so more players know what's up!
Join the Discord server to post and discuss your recommended builds! (It's the #ideal-60 channel.) Once the debate—if there is one—concludes, I'll post the accepted list.
If you do not have a Discord account, email me your lists! Please be sure to include a brief* description of how the deck is played and whether you want credited on the website. I'll post it to the Discord myself and wait for an agreement from the players. (We're using Discord because it is the established C.P.U. discussion forum.)
*A paragraph suffices.
I'm poor.
It's extremely easy to use.
All I (we) need is to communicate basic information—this builder is perfect for it!
Our Poké-mascot is Arboliva, an olive tree, because olive branches are symbolic of peace, restoration, and good will. Control in its "purest" form does not attack the opponent (peace), loops resources (restoration), and offers to end the match without taking prizes (good will).
The Pokémon TCG base set came to North America on January 9, 1999, hence the year. And one of the most (in)famous ways control-style is known to win matches is through the instant concessions of one's opponents, often "forced" because control players lock their opponents out of their win conditions.
Somewhere on the Poké-internet there needs to be a database of all of the most important Poké-sites. I have the collection, so I thought to share it 😊.
Sure.